Interfaces

Hacking Planning with PocketPedal

A Game of Urban Cycling PocketPedal is a smartphone game…

Big Games

A studio I taught at the Melbourne School of Design…

TreePlayer

TreePlayer is an app that allows you to connect to…

PixelPark

The first iteration of the experimental Data Games Studio I…

Objects

Wind Architecture Studio

A studio I co-lead in the University of Melbourne’s Master…

Prison Intervention

A visiting children’s area for a prison in collaboration with…

Second Chance Coffee

Endorsed by the International Commission of Jursists (ICJ) A prefab…

Cart Changing Lives

A Coffee Cart for friends at Crepes for Change.

High Performance Kite Making

Investigations

Decoding Trees for Synthetic Habitats

A collaboration with the ACT Parks and Recreation Service and…

Multi-Spectral Mapping

NVIR MAPPING MOISTURE SENSING BODY ALGORITHMS RESULTS

Urban Gaming Workshop

Blurring physical and digital worlds for codesign. A workshop I…

Stack

Along with architectural graduate Jillian Raleigh, I cofounded Stack. Stack…

Near-Infrared Balloon Mapping

Published Writing

Urban Gaming Toolkit

A self-published guide to deploying games for codesign. Traditional participatory…

Mobile Games for Agonistic Design

Presented at the Architectural Science Associate Conference, Adelaide, AU, 2016…

Beyond Disciplines with PocketPedal

Published in Inflection Journal, Melbourne School of Design, 2016 Facilitating…

Design Tools and Complexity

Presented at eCAADe, Oulu, Finland, 2016. Awarded the Ivan Petrovitch…

LDZ Comic

Speculating

LDZ Comic

Delivered By Drone

Made in Melbourne, Delivered by Drone: Prototyping Melbourne’s manufacturing future…

Lignite Development Zone

The LDZ is a vision of Australia’s brown coal future…

Illuminate Your Infrastructure

Experiment 01

Design Research

Hacking Planning with PocketPedal

A Game of Urban Cycling PocketPedal is a smartphone game…

Wind Architecture Studio

A studio I co-lead in the University of Melbourne’s Master…

Multi-Spectral Mapping

NVIR MAPPING MOISTURE SENSING BODY ALGORITHMS RESULTS

Big Games

A studio I taught at the Melbourne School of Design…

Urban Gaming Workshop

Blurring physical and digital worlds for codesign. A workshop I…

Urban Gaming Toolkit

A self-published guide to deploying games for codesign. Traditional participatory…

TreePlayer

TreePlayer is an app that allows you to connect to…

PixelPark

The first iteration of the experimental Data Games Studio I…

High Performance Kite Making

Published Work

Urban Gaming Toolkit

A self-published guide to deploying games for codesign. Traditional participatory…

Mobile Games for Agonistic Design

Presented at the Architectural Science Associate Conference, Adelaide, AU, 2016…

Beyond Disciplines with PocketPedal

Published in Inflection Journal, Melbourne School of Design, 2016 Facilitating…

Design Tools and Complexity

Presented at eCAADe, Oulu, Finland, 2016. Awarded the Ivan Petrovitch…

LDZ Comic

Practice-Based Investigations

Prison Intervention

A visiting children’s area for a prison in collaboration with…

Second Chance Coffee

Endorsed by the International Commission of Jursists (ICJ) A prefab…

Cart Changing Lives

A Coffee Cart for friends at Crepes for Change.

VACRO HQ refurbishment

A redesign of the Victorian Association for the Care and…

Making

Air Control

Sensors deployed in phones and Arduino units are low- cost…

Near-Infrared Balloon Mapping

Urban Automata

Speculating

LDZ Comic

Delivered By Drone

Made in Melbourne, Delivered by Drone: Prototyping Melbourne’s manufacturing future…

Lignite Development Zone

The LDZ is a vision of Australia’s brown coal future…

Illuminate Your Infrastructure

Experiment 01